Shocking! Disgusting! Meet the most dangerous twin girls in the universe! Their record of wrong doings, on purpose or not, will raise your hair on end. A darkly subversive collection of cynical comics gags that is sweeping Europe. Nothing is sacred for these two lil' monsters! South Park meets Monty Python.
King Edward of England is dead. Edward's son Harold, one of the potential successors, renounces his oath to yield the throne to William of Normandy. From that day forth, William will have no peace until his rightful claim to the throne is acknowledged. As the famous Halley comet soars across the heavens, giving rise to much speculation among the scholars of the time, William, Duke of Normandy, launches into the arrangements for the conquest that will change the face of England -- one of the most formidable military expeditions History has ever seen. This is a tale of ambition, broken oaths, battles, love, death and glory.
Ismaël seems like a regular nice-guy fallen on hard times. He's living with his adoring sister and her son following his return from his posting in Iraq. But he has a dark past with the gangs of L.A. and an even darker one with his combat experiences in the US army. These experiences haunt him, giving rise within him to a monstrous second self that he's trying desperately to control... but just when things seems like they're on the up, tragic events send Ismaël plunging into the abyss.
Fanny, like so many other girls of her time, has been driven to selling her body to survive. She has since become the most sought-after prostitute of her brothel. She knows people, she knows things, and she is determined to one day move on to a better life. One day, the handsome and enigmatic James Orwood seeks her out, and makes her a proposition that might just be the making of her. He wants to use her reputed powers of seduction to get information from the rich and powerful. They form an alliance, along with Lario and Lucrecia, all four of them bringing a unique skill to the table. This could be the beginning of something great...
The Horde of the Living continues its relentless advance, growing increasingly certain of its invincibility. However, the alliance of the three kings is more fragile than they seem to think it is. The Hittites seems to be mastering their weaponry in a whole new way, and cracks are starting to appear in the Horde's unified facade. Will Thusia continue to observe from the sidelines, or will she have a greater part to play...?
Leonardo is a genius. Full of boundless energy, he spends his days tinkering with his inventions and trying to solve life's scientific mysteries... often to the detriment of his poor 'disciple', who is willing to go to the most extreme lengths in the service of science. Welcome to a world of discovery, fun and pure madness!
There are some things that a child should never have to endure, but life can be cruel sometimes. Clara is only seven years old when she loses her mother to cancer. Before she passes away, Clara's mother gives her a doll from the days of her own childhood. Clara doesn't particularly like the doll at first, but it'll prove to be a precious ally, accompanying little Clara along the rough road of grief and mourning, through all its stages.
The Horde, that reunites the three largest realms of Pre-Antiquity, continues its unstoppable advance. But it's becoming increasingly clear that its greatest enemy is perhaps its own unique founding concept. While the brawls between the three clans begin to tear the great army apart, there is also a storm brewing in Thusia's mind, as she is forced to choose sides.
This opening episode begins with the Hittites' bloody Urar conquest, which is the first stage of a fierce conflict. Urar belongs to the rulers Marak, Kymris and Simmissee, three ancient rivals who have now united and formed one fearsome fighting force whose sole preoccupation is killing. Woe betide anyone who provokes their wrath!
The unstoppable crime quartet is getting stronger by the day as each member really comes into their own. They rob a lord's huge commercial drug stash making a dramatic exit. But on the night of the huge party they throw with their new found riches, things start to get sinister, forcing them to go their separate ways. But all the circumstances indicated that they'd been betrayed... by one of their number. Meanwhile, Fanny becomes increasingly consumed by her twisted love affair with the enigmatic Orwood, and begins to go to desperate measures to understand why he simply won't give her what she wants: his heart.
The Horde of the Living is growing ever weaker in consequence of the constant attacks from the Hittites. Their only hope is to sneak into enemy territory and kill the Hittite king. Which is how Thusia ends up mounting Marak's griffin and setting off for the Hittite capital. If she succeeds, the Horde will survive.
It's Japan 1192, seven years since the battle of Dan-no-ura that marked the beginning of the feudal era. It's also been seven years since Isabellae Ashiwara started roaming the country, accompanied by her father's ghost, earning a living by the point of her sword. And seven years that she's been looking for her long lost sister, Siuko. The time has at last come for this bounty hunter to face up to her past and take charge of her destiny.
After their anguished separation years previously, only two of the original four Golden Dogs are left: Lario and Fanny. When they find each other again, they set about trying to establish what happened to the other two members of their notorious gang. Meanwhile, the sinister Judge Aaron is out to get them. Only the four of them, together, will be able to topple Aaron and his authoritarian regime.
Saburo is an ambitious young yakuza who provokes a war between rival factions in an attempt to overthrow the Oyabun Kodama, Tokyo's gang boss. But the sly old devil won't give up without a fight! Hoping to have Saburo killed, he orders Shi's release from prison, something the old blind warrior has been waiting thirty years for. Thirty years cut off from the rest of the world, unaware of the betrayal that sealed his fate. Sometimes, all that separates family and business is the width of a blade...
Whenever Jerome Moucherot ventures into the society jungle, it's always with the greatest ardor. Everyone has to eat, but when Loulou, the youngest of the Moucherot family, is swallowed by a shark, our madcap warrior will not stand idle. The time of cohabitation with predators is over!
Still persevering with her quest to be reunited with her sister, Isabellae Ashiwara has taken to the raging seas in pursuit of the ship aboard which she thinks she might find Suiko. But, what with the very real dangers of the present and the increasingly oppressive ghosts of the past, Isabellae begins to doubt everything she once thought she knew. It's high time the dead went back to where they belong, once and for all!
In the fourth and final volume of Golden Dogs, the infamous quartet overcome their rift and come together for one last mission: to get their vengeance on the parsimonious Judge Aaron by pulling off the most sensational heist London town has ever seen! But it soon becomes clear that Orwood has an ulterior motive... It's at long last time to find out about his mysterious past, and his true desires.
Isabellae's quest to track down her sister Suiko has now become a matter of the greatest urgency. Suiko is the only one with the power to heal Jinku, who has been bitten by one of the zombies summoned to the South China Seas. Our redheaded swordswoman, Isabellae, knows of only one way to get money quickly to finance her search: bounty hunting! As she writes history in ideograms of blood, little does she know that the family reunion will take place sooner than planned...
Twelve years have gone by since the tragic day when Aelio's father was killed during a chariot race. The young man has sworn to himself that he will not share his father's fate. But fate has its own ideas for Aelio... Whether he likes it or not, he seems to have inherited the family gift for training horses. His talent in this domain leads him to Rome colosseum. In honor of his father. And for the glory of those defeated!
There was a time when certain mortals could become gods. At this time, two thousand years ago, men would pass into legend by risking their lives to entertain the crowds; famous charioteers who, perched on their chariots like Apollo, would fight for their lives and their honor in the arena. This is the story of one of those heroes: Aelio Hermeros, perhaps one of the greates chariot riders of all time. He was a mortal immortalized in the memory of those who saw him compete, who witnessed his defeats, his victories, his blood spilled and, most of all, his glory.
And now, a total change of scene for the saber-toting redhead! Now that Suiko, dying, revealed the true nature of their family's destiny, Isabellae has gone off to the land of her roots, Ireland. Her Celtic relatives have quite the surprise in store for her. She'll end up joining the combat for the control of the island. And yet, no training could have prepared her to face the enemy that lies under the tomb of 500 kings...
As Aelio heads north, the shadow of his nemesis hangs over him. Up there, far from the land of his childhood, he'll have to compete in the most dangerous race of his life. This is the only way for him to truly bring glory to his name... and to carry out his revenge...
Ric Hochet, the famous Parisian newshound, is not himself. He's wearing a mysterious bandage, he isn't driving his usual car, and a strange smell is emanating from his apartment... When he's invited to his old friend Police Commissioner Bourdon's wedding in the South of France, his infallible memory starts failing and his legendary luck begins to desert him. Then an attempt is made on Bourdon's life. What's eating Ric and why would anyone want to murder Bourdon? Clearly, things are not all what they seem-least of all Ric himself.
Kate Walker, a lawyer from New York, was only supposed to spend a few hours in the village of Valadilène in the French Alps. She goes there to finalize the purchase of the Voralberg automation factory on behalf of her client, Universal Toys. But she soon finds out that while the director of the company, Anna Voralberg, has just died, Anna's younger brother is still alive and is the heir to the family business. To find him, she has no choice but to begin a journey through the history of the 20th century. Little by little, she uncovers the story of Hans Voralberg, a genius inventor of complex automatons who has been in exile in Eastern Europe since childhood.
For the first comics adaptation of his cult game, Benoît Sokal has chosen to revisit "Syberia" and propose an alternative version to the reader. The result is a perfect prelude to the third installment of the game and an ideal opportunity for the young illustrator Johann Blais, chosen by Sokal himself.